“Quindi non compro effettivamente niente…”
By: Asia Bonacorsi
by: Ginevra Paiola
Campus:
Course:
Year:
How is technology shaping the social constructions of gender standards, discrimination and our habits? How can adults and children be raised through play?
We have always wondered how to occupy our so-called free time, and what if not the game has always played a fundamental role in shaping cultures and societies? Some games have even gone beyond language and social barriers, acting as catalysts for scientific discoveries and for the improvement of everyday life. The gamification of important issues can bring curiosity and attention to the minds of human beings, proposing a path of acceptance of differences, collaboration and adaptation towards a society in continuous advancement.
Discover other projects
Book a meeting
Check out our calendar of upcoming Orientation events